#1GAMCRUNCH is a game jam that’s held every month to help whip people into shape who have been slacking on their #OneGameAMonth (#1GAM for short) games. I only just found out about the #1GAM stuff the week before this game jam, which was for memorial day weekend, so it was the perfect time to get started.
My Game: Serprers Berthder
The twist to this particular #1GAMCRUNCH was that it was going to be a competition. The main rule of the competition was to make a game without conventional controls, dubbed the #NoTouch challenge. Acceptable forms of control were things like voice commands, accelerometer input, etc. I immediately thought voice control was the way to go. Thursday evening before the game jam began, I did a quick test in Flash to make sure I could capture some kind of event from the microphone. Flash lets you detect the activity level of the mic, but I couldn’t find any 3rd party support for any kind of voice command recognition. As long as I could get some kind of input from the mic, though, I felt confident enough to register for the game jam.
The rest of my game jam schedule closely followed what they suggested to use on the game jam website:
8pm – 9pm: Wrote up a one page GDD that stated the voice control main mechanic for surprising, the “shsshing” mechanic that I’d LIKE to get in, and the rest of the general gameplay flow/story.
9pm – 12am: Started coding in Flash (noise meter, NPC AI, win state), and making placeholder assets. Pam (the artist) began concepting things. Realized I forgot about the “Angry god” theme, thought up ideas to squeeze it back into the design.
2pm – 12am: Wrote the code for the extra “shsshing” mechanic. Added “Angry god” theme mechanics (foot stomping and deity anger meter). Worked on fixing bugs. Pam worked on art asset creation.
2pm – 6pm: Finished fixing bugs, made intro/rules/credits screens/states. Implemented final art assets.
6:15pm: Submitted to the website.
6:30pm – 11pm: Used final art assets to spruce up the intro/rules/credits screens before the cut-off at 12am
And, just like that, the game jam was over. I felt really good about what Pam and I accomplished in such a short amount of time. From Monday to Tuesday at 8pm we were able to play and rate the other games that people made for the challenge. We took some time on Monday to come up with a grading rubric with all the main points of the challenge and rated the games accordingly. There were some really cool entries that you can check out on the #1GAMCRUNCH site. Edit: site has been discontinued Tuesday night, Pam and I were anxious to find out the results. I kept refreshing my phone a little too often, haha, but we were ecstatic when we found out we had won.
This game jam was definitely a great experience. Hopefully it will encourage me to work on personal projects more often with the confidence I gained here.
Edit: I just realized this has been sitting in my drafts and I never actually posted it… whoops.